You are viewing 3 posts for 2017

Experimental Server open

Welcome RedPills.
I am proud to annonce that i could keep my promise and open this Server.

From now on you are able to play on our hosted Hardline Dreams Server.
Just register for an account and download the Client Installer to get started.
You can start playing HERE.

Read our FAQ to figure out what works and what not.


HD Experiemental Server is coming

Hello Redpills,
as you may notice at the start of the year we plan to publish a public server where you can play.

Here is a little Status Update about that:
- I build a patcher and a custom client that you can install to connect to Hardline Dreams Server
- I builded also an Installer for that Client (this is done).
- Website Coding to register a player is nearly done (but you cannot login currently) so this is a task that needs to finish.
- Server Code : it has some issues and i must test the character creation progress etc.

However : you should notice that this will be an EXPERIMENTAL Server.
That means that you can expect many buggy things.

So i hope i can put it online in the next time.

Happy New Year, Red Pills!

Happy New Year to all of you Red Pills.

We now reached 2017 - 8 years after the shut down and 12 years after the MxO Release.


As you might have seen is that Rajko made all the players of a good new years present - a real good working hyperjump functionality (and as i see you have evade combat and hyperspeed working too).
As usual it is really realistic simulated. Like it was on the real old server.

Well this is good but some things made me sad about the mxoemu project. As in the past he got cool things done - but he didnt released this open source to the public. The last commit is 6 years ago.

    • mxo


Yes it is up to his decision if he share or not. But we would run into the same problems as in the past as SOE hosted MxO. As long as SOE wants to run MxO everything is fine but if they pull the plug - we are fucked again.

I know rajko wants the "fame" about beeing the one who brings the cool things to MxO back - but holding this closed in this type of project is bad.

We will stay Open Source and try to commit as much as possible (and yes share all things that i can find on my HDD). Thats why i started the other repositories with Source Code Backups from MxOSource and so on - but there are still enough things that are not shared yet (just as i forgot).

Hardline Dreams 2017

Back to topic - i plan some cool things for 2017 for HDS (but cannot say if we reach this goals).

  • We want to create a Client Installer and Host a Testserver for playing on it.
  • Create a Guide for you "how to create your own testserver" (as i forgot this completly to tell you in the past and you may have problems to setup the source).
  • Releasing more of the tools to the public (i just saw that i forgot it)
  • Fix HyperJump (yeah we have just a buggy one implemented) and some Issues with the Close Combat Handler.
  • Fix the objects positions (as we got some mistake from parsing it with cortana - oh i should release cortana to the public btw too)

Hope some of these can happen 2017 and maybe more.
Stay healthy mates.

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