You are viewing 1 post for 17 May 2014

We are still here

If someone asking whats going on - we are still alive and didnt forget about MxO.

Here are some news around the MxO Scene


MxOEmu goes Unreal Engine

If you followed the activity of mxoemu you should recognized that rajko set up a poll with the question "should MxO be remade in Unreal Engine 4 ?" .

Community voted for yes . As Rajko has exported every assets (as he told), he shouldnt have a problem to import them to Unreal.

We're looking forward whats going on there


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