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Re: Scatman Release «Meet your friends» - details
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01-21-2010, 03:31 AM,
(This post was last modified: 01-21-2010, 03:32 AM by Bayamos.)
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RE: Re: Scatman Release «Meet your friends» - details
Missions are generated dynamically in the sense that the mission controller says "for phase 1, I need a mission area with a server mainframe, and two rooms for enemies to be in"... from the available pool of such mission areas, it picks either floor A, B, or C of buildings X, Y, or Z... based on stuff like distance. But not all logic is perfect, so sometimes (like the lightpole) you could find special cases wherein you could trick the system into always picking a specific area.
Actual building interiors are static - the layout of any specific mission area behind the gray and bricks always appears the same. They just aren't loaded all the time. An example to illustrate the point is the Sati's Playground zone - the building interiors there are fully loaded, and remain constant. Rarebit just basically copypasted the Debir Court area to make that zone. |
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