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Re: Scatman Release «Meet your friends» - details
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01-05-2010, 11:42 PM,
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RE: Re: Scatman Release «Meet your friends» - details
(01-05-2010, 09:27 PM)Morpheus Wrote: er thing, doors... 1) You want the XYZ, but these coordinates won't account for rotation, which is needed......this is impossible to do manually? I've messed with the rotation a bit on the puppeteer so let me know if this is incorrect. Rotation consists of a possible 255 "degrees"? ...the rotation for the doors can only be one of four options/directions, no? N/S/E/W Couldn't we supply the data that way based on the point of entry? N=0 S=127 E=64 W=191 2) Each door has a reference ID, so this would be obtained by clicking on the door/world_object, and noted from SQL reality Hex looking output? 3) I would prefer to go ahead and get the data for the, benches, poles, light switches now, just so that it doesn't have to be re-written one day, or...OR...split up this task up a bit, and instead of us ALL finding data for doors, someone find all the bench data, and someone else find all poles/ladders and light switches. Let me know what you think? Maybe we should start separate thread? None of this is probably relevant to scatman, yes? |
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