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Lol useropts
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07-04-2009, 07:13 PM,
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Lol useropts
Mess up your game
#[MxOConfig] ILTTCPEngineLogging = 1 WR_DrawNavMesh = 1 Verbose = 8 LogFileNames = 8 LogToFile = 3 ServerDebugWindowEnabled = 1 # Disable the matrix letter load effect... WR_MatrixView_Min_T =-1 WR_MatrixView_Max_T =0 Splash0 = "" SplashDelay0 = 1 Splash1 = "" SplashDelay1 = 1 Splash2 = "" SplashDelay2 = 1 Splash3 = "" SplashDelay3 = 1 Splash4 = "" SplashDelay4 = 1 Splash5 = "" SplashDelay5 = 1 CameraChaseDuration = 0.1 ILCameraMode = 2 CameraMinDist =50 CameraMaxDist =2800 CameraMaxSpeed = 1000 TargetClearOnClick = 0 AntiAliasFSOverSample = 16 AntiAliasFSQuality = 16 AntiAlias_Level=4 CameraHeightOffset=0.700 CameraHeightOffsetSitGrnd=0.025 CameraHeightOffsetSitChair=0.800 WR_PrefabLODEnable=0 UseLaunchPad = 1 ILTTCPEngineLogging = 1 PacketLifespam = 0 UDPPacketEncryptionStyle = 2 StaticInitVector = 0 No_Load_Textures = 1 CachedFileReport = 1 SubAlloc_DebugProfile = 1 Sim_Time_Scale = 1.0 Sim_Time_ShowAdjust = 1 ConsoleX = 200.0 ConsoleY = 200.0 ConsoleWidth = 500.0 ConsoleHeight = 500.0 ConsoleMinLines = 20 ConsoleFontSize = 20 ConsoleAlpha = 1.0 ConsoleShowRunFile = 1 ConsoleEchoToFile = 1 UseWorldPhysics = 0 DefaultHardline = 5 LogToFile = 1 ReloadRules = 1 DebugPreloadAnims = 1 Client_RenderThrottle_Override = 1 ModelDefaultMaterialLibrary = 0x22000077 AlwaysPollTCP = 0 ServerDebugWindowEnabled = 0 MapShowThreatOverlay = 0 MapShowPOIText = 1 MapShowPOIPosition = 1 ResetViewPositions = 1 HardlineLACloseDistance = 100.0 DMWindowXLocation = 200 DMWindowYLocation = 200 DMWindowHeightLocation = 500 DMWindowWidthLocation = 500 ShowSelectMaxSearchRange = 50000.0 CombatChatLevel = 50 CombatAnimTime = 0.05 CombatUIMultiOnOneMultiplier = 1000.0 CombatUIShowStates = 1 CombatUIShowTacticInputs = 1 InterlockIconAnimTime = 2.0 ui_LatencyThreshold = 2000 MapRotation = 50 MissionVendorCloseDistance = 500.0 PlayerFaceCamY = 172 ShowItemIDInVendor = 1 EnableMessageTrace = 1 MaxMerchantPurchaseDistSqr = 900000.0 cl_ReportOldNeighborhood = 1 EnterWorldCmd = "" ILCameraMode = 2 CameraNavMeshPhysics = 1 CameraPhysics = 1 CameraSpherePhysics = 1 CameraFrustumPhysics = 1 TestPropBox = 1 ILCameraShowTransform = 1 KeyConfigUseServer = "" CombatAttackDelayTime = 0.5 MovementRotationVelocity = 360.0 MovementRotationScale = 8.0 MovementStrafeVelocityScale = 0.4 PlayerPathing_UseQuickPath = 0 ShowPlayerPath = 1 ChallengeMaxConsiderTime = 50.0 MaxCharacterVelocity = 5000.0 MusicSystemDebug = 1 ConsoleText = "DERP" Verbose = 1 LogFileNames = 1 Cin_Play_File = "" Cin_ShowTiming = 1 SecondsPerRSetRebuild = 0 CyclesPerRSetRebuild = 1 DefconRSetRebuildScalar = 1.0 RelevanceLostDelay = 5 RelevanceLostSendRate = 0.2 ClientObjectCleanupInterval = 3.0 DPrintf = 1 VerifyClientInput = 1 VerifyServerInput = 1 DObSysDebugBreak = 1 DObSysXTrack = 1 DisconnectOnHandleInputError = 1 LengthWordForHandleInputRecovery = 0 FX_Packed_RezID = 0x22000026 NormalizeNormals = 1 Render_No_Textures = 1 Wireframe = 1 RenderDebugLevel = 50 Gfx_Force_Cull_None = 1 ServerFPS = 20.0 UDPConnSendInterval = 300 IPDebug = 1 UDPConnWaitTime = 10000 ShowConnStats = 1 BandwidthTargetClient = 500 BandwidthTargetServerLoading = 1000 BandwidthTargetServer = 2000 PaceIntervalClient = 0.5 PaceIntervalServerLoading = 0.4 PaceIntervalServer = 0.4 ShowThruput = 1 MinPacketSize = 100 #ClientTroubleHint = DirtyWordFile = "" ReservedWordFile = "" Profile_Enable = 1 IgnoreLayoutVersion = 1 VerboseUIDebugging = 1 WR_Water_Use_Version_2 = 1 Workshop_NavPorcessing = 1 WR_InteriorMapScale = 7.0 WR_DrawNavMesh = 1 WR_DrawPhysics = 1 WR_DrawExteriorBBs = 1 WR_DrawPropBBs = 1 WR_DrawObjectBBs = 1 WR_DebugDirtyRect = 1 WR_DebugPortals = 1 WR_DebugOccluders = 1 WR_TracePropRenders = 1 WR_DebugDynamicLights = 1 WR_IntFullbright = 1 WR_DLDisplayLoadScreen = 1 WR_DrawInteriorNormals = 1 WR_DrawExteriorNormals = 1 LoadScreen_Tex_RezID = 0x22000062 WR_DLLoadScreenStartPercentage = 50 WR_DLLoadScreenTotalPercentage = 100 WR_DLOptimizeDynamicLoadHandling = 1 DL_FloorHeight = 420.0 WR_UseOptimizedPhysics = 0 ability_max_avg_value_skew = 1.6 ability_max_avg_value_growth = 5.0 ability_stddevs_per_range = 1 NPCDetection_DistanceFactor = 0.01 NPCDetection_NoiseFactor = 0.01 ILTTCPEngineLogging = 1 PacketLifespan = 1 #ILMovementDatabaseListRezID #ILMovementDatabase0RezID DelayScriptsIfNotPrefetched = 0 ScriptShowAdjust = 1 ShowServerUpdate = 1 ShowJump = 1 DamageNumberAttachNode = 5 DamageNumberOffset = 2.0 AlwaysShowHealth = 1 ShowAllHealthInCombat = 1 AllowedServerPosTweak = 0.1 JumpPhysics = 0 PlayerExtrapolateMovement = 1 CharacterMaxServerDistSqr = 1000000.0 CharacterShowServerPos = 1 CombatIdleChangeChance = 1 CombatMinIdleDuration = 1.0 CombatMaxIdleDuration = 2.0 CombatClientSmartWeaponEquip = 0 CombatMoveWeaponInvalidateTime = 1200 UpdateDeltaCharacterMvt = 100 CmpChar_HackView_Enable = 1 CmpChar_HackView_MinLvl_Float = 1.0 CmpChar_HackView_MaxLvl = 50.0 ShowTitleInName = 1 DebugNoise = 10 DebugRipple = 10 StartAttributeEffectLevel = 40 UsableExecuteMaxDist = 100000.0 AlwaysPvP = 1 AbilityDebugOut = 1 AbilityWarningsOut = 1 TMSerializeDbg = 1 MaxSimulacraCount = 10 RSILibraryID = 0x3A00020E CombatMinUnlockDuration = 0.2 AlwaysDoBulletTime = 1 ReloadAugments = 1 CombatMaxConnectedHeight = 15000.0 CombatMaxConnectedRange = 60000.0 CombatMaxHeight = 50000.0 CombatFailedForcedAttackIS = 1 CombatWithdrawIS = 1 AMBUSH_LeadDist = 14000.0 TARGETCHOOSER_DetectionHeight = 100.0 TARGETCHOOSER_PassiveTimeBetweenPings = 1.0 TARGETCHOOSER_SpawnedTimeBetweenPings = 0.12 TARGETCHOOSER_AttackRange = 3000.0 AI_NPCsCheckLevel = 0 AI_AggroDecayTime = 2.0 AI_DelayBeforeDecay = 1.0 AI_NewAggroBaseValue = 5.0 AI_ProximityAggroBaseValue = 2.0 AI_ActionTime = 1.0 AI_StartCombatPassive = 1 AI_MinimumEngagedTurns = 1000 AI_DestroyOnDeathDelay = 999.0 AI_AttackDistance = 1.0 AI_BaseLootTime = 9999.0 AI_TgtSwitchProbability = 1.0 AI_UseSmartAbilities = 0 AI_InterlockFailureRetries = 1 AI_InterlockRetryTimeout = 90.0 AGENT_TransformTime = 999.0 AI_AgentChaseEngageDistance = 1.0 AI_AgentNotAttackedTime = 1.0 AI_AgentCantAttackTargetTime = 2.0 AGENT_AttackDistance = 1.0 AI_TalkDuration = 999.0 JumpMinDuration = 0.1 JumpMaxDuration = 0.2 JumpAverageSpeed = 1000.0 JumpMaxSpeed = 9999.0 HyperJumpInitDist = 99999.0 HyperJumpScaleDist = 999.0 HyperJumpMaxDist = 99999999.0 HyperJumpInitHeight = 9999.0 HyperJumpScaleHeight = 999.0 HyperJumpMaxHeight = 9999999.0 FreeJumpInitDist = 9999999.0 FreeJumpMaxDist = 9999999.0 MovementDiagnostics = 1 #Magnitude of position change needed to #PredictNearThreshold #PredictMaxHeightChange AGENT_Draw = 1 BreakOnMissingCharSheet = 1 |
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07-05-2009, 09:45 PM,
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RE: Lol useropts
ILTTCPEngineLogging = 1
UDPPacketEncryptionStyle = 2 Do you know what these both do/how they worked? i found these option some weeks ago, but they didnt took a real affect. Is this your complete useropts.cfg file? Does it work at you? |
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07-05-2009, 10:20 PM,
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RE: Lol useropts
its a bunch of options i found in the binaries
most of them are serverside, so they dont work... udpencryptionstyle, meh, governs what headers are in the udp packets, however, i have style 2 working anyway, no need to change this |
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07-09-2009, 04:54 AM,
(This post was last modified: 07-09-2009, 05:14 AM by Bayamos.)
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RE: Lol useropts
There are server-side settings like AI, Agents, Combat and such, but there are also regular / admin-only useropts. In the pic above, top is regular useropt, bottom is admin-only useropt. Arg2 = default value. Admin-only useropts have an additional field in between "default" and "description". Regardless, we can edit what is pushed on the stack from arg2, and effectively change the default value. The only problem is that a CRC is performed as MXO launches the loading area; if it doesn't pass the client is shut down. If it does, client.dll is loaded into protected memory, so no memory editing. So if the CRC could be bypassed (and then hopefully no packet faking required additionally) admin useropts would be a go. EDIT: Durrrr didn't see raj had made a thread about crc already. |
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07-09-2009, 05:31 AM,
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RE: Lol useropts
protected memory wat ? i was able to hook functions and read/write mem just fine with detours in the client.dll as well as matrix.exe
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