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E7 Header Decomposition
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02-17-2011, 11:37 AM,
(This post was last modified: 04-28-2011, 11:16 AM by Parallax.)
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E7 Header Decomposition
I've got the E7 header. It's chat messages, so maybe it's not high priority, but anyway:
Code: 0e80e7 800bfcffffffffff 11000000 - You lost 259,200 information from leveling up a skill. e038000000000000 - Little-Endian number for amount of $info 17000000 - Type (search body, recycle, skill) Remember that negatives flip the bits. EDIT: APR 27, 2011: The E6 is almost exactly the same, but for experience and using orange text. Here's the format: Code: 0a80e6 b9cbbb04 1b000000 - You gained 79,416,249 experience from tagging a hardline. |
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02-18-2011, 05:55 AM,
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RE: E7 Header Decomposition
Goody.
Reason for up / down go from 00 to 1c. I posted some weird outputs in the past, like "faction hacking" or "by an admin". Same for experience gaining/losing i guess . |
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04-27-2011, 01:53 PM,
(This post was last modified: 04-27-2011, 03:41 PM by Parallax.)
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The FB Header
So I've been doing a little work on the 80FB header, only two dialogue messages contained within.
Code: 0780fb 00000000 00 Do you wish to leave the Matrix? And you can put whatever you want for the first chunk after the header. The ones in the database only use the first two bits. It probably has some significance, but I can't figure it out with the one set of packets. And the FA header - Adding hardlines to the Atlas. Code: 0b80fa 02000000 64000000 01 Adding Hardline: "Downtown.Lamar (South Central)" Westview must be 00 or 04, right? No discernable pattern to hardlines. 5c is Hampton green NW, 5d is Chelsea NC And some were still not bringing up results for some reason. Like one that "worked" said it marked Chelsea NW, but didn't put an icon, and others didn't bring up text, so I didn't know where to look. But now I guess it would be easier, knowing which districts it's in. |
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04-27-2011, 10:19 PM,
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RE: The FB Header
(04-27-2011, 01:53 PM)Parallax Wrote: And the FA header - Adding hardlines to the Atlas. I would think Westview would still be 01 because it's all part of the same map as Richland. There are really only three separate districts. Downtown, International, and Richland/Westview. |
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04-28-2011, 01:01 AM,
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RE: The FB Header | |||
04-28-2011, 02:01 AM,
(This post was last modified: 04-28-2011, 02:01 AM by Morpheus.)
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RE: E7 Header Decomposition
Just to spoil the fun (hahahahah, kidding), the reasons for all the packets that use them, are values from 00 to 1F as is expressed on the assembly code itself (and i checked someday manually). I mean the "type" of the first post.
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04-28-2011, 02:04 PM,
(This post was last modified: 04-28-2011, 04:14 PM by Parallax.)
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RE: FA Header
Is there any way to force a new character (that is, one with no synched hardlines)? I found a lot of the IDs, but the ones I already have on the map won't add to the atlas a second time, so I don't know if the codes are just blanks, or in the wrong region.
I've started with 00, and around 18, I get no results for the 03 (international) region. Which makes sense, because one of the unsynched hardlines in region 02 (downtown) is 24 (Lamar NW). I think I've went as far as I can. I've done all 0x9a (even an "Unknown Hardline" was synched) values based on my first numbers from the database, I'll have to do some more passes to make sure. There's some mix-up between downtown and slums codes where there's probably a few hiding. But I found a LOT. I'll start mashing up a doc/pdf/xls with the header values. |
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04-29-2011, 01:13 AM,
(This post was last modified: 04-29-2011, 01:49 AM by Morpheus.)
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RE: E7 Header Decomposition
Congratulations, you awake my curiosity.
You did a lot of effort there, and i appreciate it. Shall be rewarded. I directed my little "AI" scripts to work over the data you provided. This is what you were looking for: Code: Nessa is processing district: slums Code: Nessa is processing district: it Code: Nessa is processing district: dt A little self check before putting info here (2nd hardline in slums): There is still some magic in the pocket |
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04-29-2011, 02:46 AM,
(This post was last modified: 04-29-2011, 09:17 AM by Parallax.)
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RE: E7 Header Decomposition
That's perfect, Morph! I'll update my stuff and get rid of the duplicates I found.
Oh, so there is duplicates of IDs in each region. I was wondering about that.
Packets Info Packet (updated 09/17/2011)
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