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Re: Scatman Release «Meet your friends» - details
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01-05-2010, 06:28 PM,
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RE: Re: Scatman Release «Meet your friends» - details
....bascpadubidubidipapa..
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01-05-2010, 06:48 PM,
(This post was last modified: 01-05-2010, 06:49 PM by Gerik.)
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RE: Scatman Release «Meet your friends» - details | |||
01-05-2010, 09:27 PM,
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RE: Re: Scatman Release «Meet your friends» - details
to guy 2 post above, dont spam or banstick will hurt for some time.
And for the other thing, doors... To be exact, we would need the door X Y Z in the world (given by Puppetteer i think) and also the rotation of the door. But that is difficult to check, as rotation byte is not "permanent" as x y z values, so dunno how to check it atm. Doors have ID attached to it, so a SQL reference or DB would be easy to do. If you let me some time, i may have a peek on solutions to DB thing and rotation byte, and made a new program getting parts from puppeteer. Dunno if i would be able to get the rotation and ID... but will check. On the other hand, i dunno if its the time, because benchs, tubes to climb and elevator doors+buttons and hardlines uses a very similar coordinate pattern (90% same), so we may have to redo all the work for them. so shall we wait? |
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01-05-2010, 09:55 PM,
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RE: Re: Scatman Release «Meet your friends» - details
hmmm so getting tubes, ladders, and benches cords are needed
then elevator doors and there controls, oh light switches cause they turn the lights on and off.. |
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01-05-2010, 11:42 PM,
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RE: Re: Scatman Release «Meet your friends» - details
(01-05-2010, 09:27 PM)Morpheus Wrote: er thing, doors... 1) You want the XYZ, but these coordinates won't account for rotation, which is needed......this is impossible to do manually? I've messed with the rotation a bit on the puppeteer so let me know if this is incorrect. Rotation consists of a possible 255 "degrees"? ...the rotation for the doors can only be one of four options/directions, no? N/S/E/W Couldn't we supply the data that way based on the point of entry? N=0 S=127 E=64 W=191 2) Each door has a reference ID, so this would be obtained by clicking on the door/world_object, and noted from SQL reality Hex looking output? 3) I would prefer to go ahead and get the data for the, benches, poles, light switches now, just so that it doesn't have to be re-written one day, or...OR...split up this task up a bit, and instead of us ALL finding data for doors, someone find all the bench data, and someone else find all poles/ladders and light switches. Let me know what you think? Maybe we should start separate thread? None of this is probably relevant to scatman, yes? |
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01-06-2010, 12:13 AM,
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RE: Re: Scatman Release «Meet your friends» - details
....bascpadubidubidipapa.. this is really not spam morphe its a Scatman!
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01-06-2010, 12:24 AM,
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RE: Scatman Release «Meet your friends» - details
(01-06-2010, 12:13 AM)chefmaster Wrote: ....bascpadubidubidipapa.. this is really not spam morphe its a Scatman! Hehe, funny guy eh? |
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01-06-2010, 06:07 AM,
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RE: Re: Scatman Release «Meet your friends» - details
i am funny cause i am in love to mxo
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01-17-2010, 08:02 PM,
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RE: Re: Scatman Release «Meet your friends» - details
I'm just gonna go ahead and start cataloging X.Y.Z and rotation of doors. I'll start thread once I get a few districts done.
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01-18-2010, 01:29 AM,
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RE: Scatman Release «Meet your friends» - details
(01-17-2010, 08:02 PM)Neo VII Wrote: I'm just gonna go ahead and start cataloging X.Y.Z and rotation of doors. I'll start thread once I get a few districts done. which area are you going to start with? And what format are you going to use for this? |
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